INNOVATION IN ISLAMIC EDUCATION LEARNING USING DIGITAL GAMIFICATION: ENHANCING MOTIVATION AND CONCEPTUAL UNDERSTANDING

Authors

  • Iman Rasiman IAI Al Khoziny Buduran, Sidoarjo

Keywords:

PAI, digital gamification, learning innovation, conceptual understanding

Abstract

The development of digital technology offers significant opportunities for the transformation of education, including Islamic Religious Education (PAI). One emerging approach is the application of digital gamification as an innovative learning strategy. This article aims to examine the effectiveness of digital gamification in enhancing students’ learning motivation and conceptual understanding in PAI learning. Through a qualitative approach using the literature review method, it was found that the incorporation of game elements into the learning process can significantly increase student engagement. Gamification not only stimulates intrinsic motivation but also facilitates the understanding of religious concepts through visualization, simulation, and enjoyable challenges.

References

Alfitri, B. (2024). The Impact of Short-Form Content Tiktok on English Language Learning Development Among Generation Z: A Case Study of Students at Institut Elkatarie. Majapahit Journal of English Studies, 1(2), 174-191.

Kapp, K. M. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and education. San Francisco, CA: Pfeiffer.

Munif, A. (2020). Gamifikasi dalam pembelajaran keislaman. Jurnal Inovasi Pendidikan Agama Islam, 3(1), 55–64.

Prensky, M. (2001). Digital natives, digital immigrants. On the Horizon, 9(5), 1–6.

Ryan, R. M., & Deci, E. L. (2000). Intrinsic and extrinsic motivations: Classic definitions and new directions. Contemporary Educational Psychology, 25(1), 54–67.

Suyatno, Rohman, A., & Subandowo, M. (2020). Pendidikan Islam humanis: Pendekatan berbasis nilai. Jurnal Pemikiran Islam, 8(1), 33–45.

Setiawan, A. A., Sudi, M., Matradewi, N. K. W., Muslim, A., Saefudin, A., & Saddhono, K. (2024). Ideological Contestation in Social Media: a Content Analysis of the Promotion of Islamic Education Institutions. Al-Hayat: Journal of Islamic Education, 8(1), 85-97.

Wahyuni, D. (2023). Kreativitas guru PAI dalam inovasi pembelajaran digital. Jurnal Inovasi Pendidikan Islam, 5(1), 17–29.

Zichermann, G., & Cunningham, C. (2011). Gamification by design: Implementing game mechanics in web and mobile apps. Sebastopol, CA: O’Reilly Media.

Downloads

Published

2025-07-20

How to Cite

Iman Rasiman. (2025). INNOVATION IN ISLAMIC EDUCATION LEARNING USING DIGITAL GAMIFICATION: ENHANCING MOTIVATION AND CONCEPTUAL UNDERSTANDING. Innovative Pedagogy and Education Studies, 2(02 July). Retrieved from https://e-journal.icmandalika.or.id/index.php/IPES/article/view/115

Similar Articles

<< < 1 2 3 

You may also start an advanced similarity search for this article.